|  
                   Psionics 
                    Guide 
                    Author: Justin 
                  Psionics, 
                    the infamous powers of the mind, are one of the most powerful 
                    abilities throughout the Multiverse. Psionics, or psychic 
                    powers, are divided into six groups: Clairsentience, Metacreativity, 
                    Psychokinesis, Psychometabolism, Psychoportation, and Telepathy. 
                    Each will be addressed in its own section shortly. 
                  Psionics 
                    draw upon the user's mind, making it hard to fully master. 
                    Novices and those not used to utilizing psychic powers find 
                    themselves exhausted quickly. People who are used to meditation 
                    are more suited to use psionics, but no one can attain mastery 
                    overnight. The mind contains psychic energy, which is increased 
                    by mental training. The more psychic energy a person has, 
                    the greater his or her capability will be to use psionics, 
                    whether they are minor powers or physics-bending greater ones. 
                  As was 
                    stated earlier, there are six groupings in which psionic powers 
                    are divided. Can someone master all six? If someone spends 
                    hundreds, if not thousands, of years practicing and honing 
                    his or her mind, it is a possibility. However, it is far from 
                    the standard. Most develop an affinity towards one grouping 
                    alone, and simply develop that to the fullest. There are, 
                    however, exceptions to the rule. One race, found only in Celestia, 
                    is known as the supreme psychics of the Multiverse. See Psions, 
                    under the Race FAQ. 
                  Clairsentience 
                    is the grouping of psionic powers, which relate to finding 
                    out the hidden things in life. This includes sending one's 
                    eyes and ears out across the Multiverse to learn that which 
                    was lost or forgotten. Masters of clairsentience become precognitive, 
                    learning and knowing things before others. Those who dedicate 
                    themselves to this category are referred to as seers, due 
                    to their ability to perceive, that which is hidden, and know 
                    what has yet to occur. 
                  Metacreativity 
                    is the grouping of psionic powers, which relate to creation. 
                    This is done through a process in which one's psychic energies 
                    are changed into a raw form of ectoplasmic energy, which can 
                    be shaped to the person's will. Through this process, people 
                    can make nearly anything conceivable, although the more complex 
                    the item made, the more psychic energy is used for the ectoplasm 
                    to create the item. While most things made in this manner 
                    are minor and never last for more than a few hours, those 
                    who wish to make things permanent must draw heavily upon their 
                    stores of psychic energy. Those who dedicate themselves to 
                    this category are known as a shaper, using the mind's energies 
                    to shape a future to their whims. 
                  Psychokinesis 
                    is the grouping of psionic powers, which relate to the many 
                    uses of energy and, in essence, mind over matter. Telekinesis 
                    sits at the heart of this grouping of powers, for through 
                    it one can either destroy things at a distance with nothing 
                    more than a thought, or manipulate various objects at the 
                    same distance. However, as it deals with more than just that, 
                    the practitioner of this psychic grouping finds himself or 
                    herself able to interact energy and matter with ease. The 
                    interaction of energy and matter allow them to accomplish 
                    great things, whether beneficial or malevolent is up to the 
                    wielder. Those who dedicate themselves to this category are 
                    known as a savant, for they constantly practice mind over 
                    matter, forever seeking to blend energy and matter in a more 
                    perfect state. 
                  Psychometabolism 
                    is the grouping of psionic powers, which relate to the changes 
                    of the body through psionic powers. Using the powers within 
                    this category, the wielders find themselves altering the body 
                    to adapt to environments easier, even going so far as enhancing 
                    combat prowess by altering the body's physical structure to 
                    cause even greater harm in melee. The practitioner of this 
                    grouping of powers is more in tune with the natural way of 
                    life, and the body's workings, than anyone else. Through this 
                    grouping of powers, a person can perform amazing feats that 
                    people can only dream about otherwise. Those who dedicate 
                    themselves to this category are known as egoists, since their 
                    incredible knowledge of how the body works tends to make them 
                    think they are superior to all others. 
                  Psychoportation 
                    is the grouping of psionic powers, which relate to movement 
                    through space and time. The powers of this category can push 
                    the boundaries of the space-time continuum, allowing the user 
                    to move through space with but a thought, going from one end 
                    of the world to the other, or even going so far as traveling 
                    to another planet. The powers go so far as to allow the practitioner 
                    to speed himself up, moving faster than the eye can follow 
                    or even faster, seemingly striking dozens of times before 
                    the opponent can even make a move. A master of psychoportation 
                    is almost impossible to strike, for they will not be where 
                    you want them to be. Those who dedicate themselves to this 
                    category are known as nomads, for with their incredible powers 
                    over space and time, they are never stuck to one place as 
                    most others are. 
                  Telepathy 
                    is the grouping of psionic powers, which relate to the raw 
                    abilities of the mind. The powers within this group allow 
                    the wielder to influence the minds of anywhere from one to 
                    thousands of people, with the proper amount of psychic energy 
                    backing it. Unlike the other powers, which tend to have physical 
                    manifestations of the powers, the powers within this group 
                    are invisible. This category strikes directly at another's 
                    mind, allowing them to do nearly anything without being seen. 
                    Powerful practitioners can do anything from locking a being 
                    within a maze that exists only within their mind to emitting 
                    psychic shrieks, which can bring even the strongest foe to 
                    his or her knees. Those who dedicate themselves to this category 
                    are known as telepaths, for their powers rely mostly upon 
                    telepathy and, if a connection is achieved to another's mind, 
                    dominion will be soon to follow. 
                   |