Psionics Guide
Author: Justin

Psionics, the infamous powers of the mind, are one of the most powerful abilities throughout the Multiverse. Psionics, or psychic powers, are divided into six groups: Clairsentience, Metacreativity, Psychokinesis, Psychometabolism, Psychoportation, and Telepathy. Each will be addressed in its own section shortly.

Psionics draw upon the user's mind, making it hard to fully master. Novices and those not used to utilizing psychic powers find themselves exhausted quickly. People who are used to meditation are more suited to use psionics, but no one can attain mastery overnight. The mind contains psychic energy, which is increased by mental training. The more psychic energy a person has, the greater his or her capability will be to use psionics, whether they are minor powers or physics-bending greater ones.

As was stated earlier, there are six groupings in which psionic powers are divided. Can someone master all six? If someone spends hundreds, if not thousands, of years practicing and honing his or her mind, it is a possibility. However, it is far from the standard. Most develop an affinity towards one grouping alone, and simply develop that to the fullest. There are, however, exceptions to the rule. One race, found only in Celestia, is known as the supreme psychics of the Multiverse. See Psions, under the Race FAQ.

Clairsentience is the grouping of psionic powers, which relate to finding out the hidden things in life. This includes sending one's eyes and ears out across the Multiverse to learn that which was lost or forgotten. Masters of clairsentience become precognitive, learning and knowing things before others. Those who dedicate themselves to this category are referred to as seers, due to their ability to perceive, that which is hidden, and know what has yet to occur.

Metacreativity is the grouping of psionic powers, which relate to creation. This is done through a process in which one's psychic energies are changed into a raw form of ectoplasmic energy, which can be shaped to the person's will. Through this process, people can make nearly anything conceivable, although the more complex the item made, the more psychic energy is used for the ectoplasm to create the item. While most things made in this manner are minor and never last for more than a few hours, those who wish to make things permanent must draw heavily upon their stores of psychic energy. Those who dedicate themselves to this category are known as a shaper, using the mind's energies to shape a future to their whims.

Psychokinesis is the grouping of psionic powers, which relate to the many uses of energy and, in essence, mind over matter. Telekinesis sits at the heart of this grouping of powers, for through it one can either destroy things at a distance with nothing more than a thought, or manipulate various objects at the same distance. However, as it deals with more than just that, the practitioner of this psychic grouping finds himself or herself able to interact energy and matter with ease. The interaction of energy and matter allow them to accomplish great things, whether beneficial or malevolent is up to the wielder. Those who dedicate themselves to this category are known as a savant, for they constantly practice mind over matter, forever seeking to blend energy and matter in a more perfect state.

Psychometabolism is the grouping of psionic powers, which relate to the changes of the body through psionic powers. Using the powers within this category, the wielders find themselves altering the body to adapt to environments easier, even going so far as enhancing combat prowess by altering the body's physical structure to cause even greater harm in melee. The practitioner of this grouping of powers is more in tune with the natural way of life, and the body's workings, than anyone else. Through this grouping of powers, a person can perform amazing feats that people can only dream about otherwise. Those who dedicate themselves to this category are known as egoists, since their incredible knowledge of how the body works tends to make them think they are superior to all others.

Psychoportation is the grouping of psionic powers, which relate to movement through space and time. The powers of this category can push the boundaries of the space-time continuum, allowing the user to move through space with but a thought, going from one end of the world to the other, or even going so far as traveling to another planet. The powers go so far as to allow the practitioner to speed himself up, moving faster than the eye can follow or even faster, seemingly striking dozens of times before the opponent can even make a move. A master of psychoportation is almost impossible to strike, for they will not be where you want them to be. Those who dedicate themselves to this category are known as nomads, for with their incredible powers over space and time, they are never stuck to one place as most others are.

Telepathy is the grouping of psionic powers, which relate to the raw abilities of the mind. The powers within this group allow the wielder to influence the minds of anywhere from one to thousands of people, with the proper amount of psychic energy backing it. Unlike the other powers, which tend to have physical manifestations of the powers, the powers within this group are invisible. This category strikes directly at another's mind, allowing them to do nearly anything without being seen. Powerful practitioners can do anything from locking a being within a maze that exists only within their mind to emitting psychic shrieks, which can bring even the strongest foe to his or her knees. Those who dedicate themselves to this category are known as telepaths, for their powers rely mostly upon telepathy and, if a connection is achieved to another's mind, dominion will be soon to follow.

 

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