How
to Build an Interstellar Warship, Part One: The Basics
Author: Derran Tyler
III.
Vital Warship Systems
Let's
face it, a warship isn't just a floating gun platform, it's
a self-contained military unit. Not only must a warship be
able to fight, it must be able to support and protect its
crew from the dark void of space with armor and deflector
shields. It must also be able to communicate with bases and/or
other warships surrounding it and detect its surroundings
with advanced sensors. Most importantly, a warship needs propulsion
systems in order to even move and power its weapons systems.
All of these systems must work in tandem in order for the
warship to be an effective and worthwhile combat unit.
Since
we are talking about interstellar warships here, let us start
with the most obvious, propulsion systems.
Propulsion
systems are perhaps the most vital element of any warship.
Why? Propulsion systems not only move the ship, but they power
the warship's other systems. So in essence, we could really
call this Propulsion/Power. The bigger the ship, the more
engines you are going to need to power the weapons, the life-support
systems, the sensors, and everything else. An enemy knows
out your power, and that ship is essentially dead in the water.
There
are two types of drives: sub-light and faster-than-light
(FTL). Sub-light drives propel a ship at sub-light speeds,
and they are designed for fast travel when inside a star system.
These are the drives that allow the ship to maneuver during
combat. FTL drives are the 'hyperspace' or 'fold' drives of
a warship that makes interstellar travel possible. Use whatever
FTL drive theories that you wish.
Computer
systems are the lifeblood of the warships. They coordinate
the massive influx of raw data and transform it into a form
that the crew can process easily. All of the sophisticated
sensor systems are considered computer systems, as is the
navigational computer (so you can know where you're going),
and the main computer, or battle computer, the computer system
that coordinates all other computer systems.
Force
Field systems are another development that exists purely
for defense not only against enemy weapons, but against space
debris that exists in space as the warship moves. Think about
it, little micro fragments of rock or whatever striking the
armor of your ship as you're traveling at thousands of miles
per hour through space. Propel anything fast enough and it'll
go through anything. Small particle-based shields are therefore
necessary to maintain the integrity of a ship's armor while
moving. The more recognized shields are designed to defeat
enemy weapons such as lasers, particle beams, or whatever
they can throw against you. These shields basically absorb
damage from enemy attacks so the armor isn't struck. Such
shields aren't infallible, but they greatly prolong the life
expectancy of a craft during combat.
Weapons
systems are probably the most notable of any warship, because
the weapons make it possible for a warship to fight against
its enemies. Missiles, lasers, particle beams, huge death
rays, or whatever else you want to use are fair game. Just
remember to take into account the size of the warship you're
mounting this weapon on.
Life-support
systems are no-brainers. They process and recycle air so that
your crew can live inside of the ship. These systems keep
temperatures at comfortable levels; generate artificial gravity
so the crew's muscles don't atrophy. Basically, anything you
can envision that is absolutely necessary to the survival
of the crew is included in this class.
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