Mobile
Suit Engineering and Operation
Author: Tommy
Beam
Weapons
The new
weapons derived from Minovsky physics are referred to by the
generic term "beam weapons." There are actually
two distinct varieties of beam weapon - one that uses regular
Minovsky particles, and another that employs the mega particles
formed by fusing positive and negative Minovsky particles.
As beam weapons continue to evolve, the technology is used
to produce defensive devices and even propulsion systems.
The Mega Particle Cannon
The ubiquitous
mega particle cannon - variously referred to as the beam cannon,
beam gun, mega beam cannon, ad nausea - is the standard armament
of the Gundam world's warships and mobile armors. This weapon
fires a focused beam of massive, high-velocity mega particles,
which cannot be deflected by magnetic fields and tears through
any conventional armor material.
To create
the mega particles, a cannon-toting vehicle must first gather
Minovsky particles from the vehicle's fusion reactor. The
Minovsky particles are collected in a device called an energy
condenser, where they are compressed in a high-density I-field
until they fuse into mega particles. The performance of the
mega particle cannon is thus limited by the reactor's ability
to produce Minovsky particles.
The Beam Rifle
In order
to work around the mega particle cannon's energy demands,
the E-cap (a contraction of "energy capacitor")
is developed. This device stores Minovsky particles in a high-energy
compressed state, so that only a small amount of additional
energy is required to trigger their fusion into mega particles.
The E-cap is charged by energy condensers at the mobile suit's
home base or carrier ship, and then functions like a battery
until its supply of particles is exhausted, at which point
the weapon becomes useless.
The limited
capacity of the E-cap proves to be a significant shortcoming.
The RX-78 Gundam, for example, can only fire about 15 shots
from its beam rifle before exhausting the E-cap's supply.
Shortly after the end of the war, the beam rifle is further
refined to use a removable E-cap module called an E-pack.
A mobile suit equipped with spare E-packs can thus swap them
in during a battle to replenish its beam rifle's particle
supply.
Mega Particle Cannon Variants
The basic
principles of the mega particle cannon and beam rifle are
employed by a long list of spin-offs. Here are a few variations
on this weapon design
The self-sufficient
mega bazooka launcher combines a powerful mega particle cannon
with a dedicated reactor. The mega bazooka launcher even has
its own thruster system, making it independently mobile -
the only thing it needs the mobile suit for is aiming.
The Mega
Rider, a development of the mega bazooka launcher that also
serves as a support craft for transporting mobile suits, has
its own cockpit so that it can be operated independently.
Meanwhile, the hyper mega launcher is a scaled-down version
of the mega bazooka launcher. Lacking its own propulsion system,
the mega launcher must be carried by the mobile suit.
The hyper
mega particle cannon is a powerful built-in mega particle
cannon, powered by the mobile suit's own reactors. A highly
compact mega condenser produces its mega particles. However,
firing the weapon depletes the energy reserves, rendering
it powerless and immobile.
The mobile
suit's reactor likewise powers the beam smartgun. The frame
structure that connects the beam smartgun to the mobile suit
serves as a conduit for both energy and sensor data, making
the weapon highly accurate.
The Variable
Speed Beam Rifle or VSBR, a new type of beam weapon introduced
and installed lets the pilot change the velocity of the emitted
mega particles. A slow beam produces increased raw damage
over a wider area, while a fast beam yields higher penetration
- in this mode; it's capable of piercing a beam shield. Despite
the "beam rifle" nomenclature, the VSBR is actually
connected directly to the mobile suit's reactor. It's typically
integrated into the mobile suit's movable frame structure,
and is equipped with apogee motors to increase the mobile
suit's maneuverability.
The beam
launcher, or beam bazooka, is another application of this
speed-control technology. This bazooka-like weapon powered
by an ordinary E-pack rather than by the mobile suit's reactor,
fires slow-moving mega particles for increased damage.
The Generative
Beam Rifle Device, or G-BRD has it's own built-in reactor
to power it, including supplemental thrusters enabling it
to serve as a booster for a core fighter.
Mega beam
rifles with 'mega particle acceleration technology' are capable
of firing on ground targets from the stratosphere, quite possibly
the most powerful type of weapon ever wielded by a mobile
suit.
The Beam Saber
Unlike
the beam weapons discussed above, the beam saber doesn't use
mega particles. Instead, it emits high-energy Minovsky particles
to form a blade-shaped I-field, and then fills this I-field
shell with superheated plasma to produce a lethally effective
cutting blade. The Minovsky particles are stored by E-cap
in the beam saber's hilt, which is recharged by the mobile
suit's reactor when the saber is returned to its socket. Thus,
once activated, beam sabers don't rely on the mobile suit's
reactor and can be thrown or discarded as decoys.
As the
beam saber's I-field enclosure repels plasma, it not only
keeps the blade's contents in but also keeps other blades'
contents out, allowing one beam saber to block another. And,
since the I-field can be formed into a variety of simple shapes,
it's pretty trivial to create exotic variants like the beam
tomahawk, beam sword, beam sword/ax, beam fan, beam mace,
beam cutter and beam tonfa - glorified beam sabers, all. Here
are a couple of less trivial spin-offs.
The beam
jitte attached to some beam rifles is a specialized beam saber
designed to catch enemy beam sabers, allowing the mobile suit
to ward off enemy blades on those occasions when there isn't
time to draw its own full-sized beam saber.
The whimsical
beam flag used by command mobile suits is strictly for show.
This uses beam saber technology to generate a customized symbol
so that their underlings can easily identify squadron leaders.
The Beam Shield
The first
defensive application of beam saber technology is the beam
barrier projected by fin funnels. This barrier creates a geometric
shell around the mobile suit, with a fin funnel at each vertex
and planes of energy akin to beam saber blades forming the
surfaces of the shell. Unlike the classic I-field barrier,
this beam barrier deflects physical attacks and missiles as
well as beam weapons. It can, however, be collapsed by a sufficiently
powerful attack.
The decreased
size and increased power output of modern mobile suits make
it possible to use a simplified version of this barrier on
all mobile suits. This beam shield is composed of a simple
plane of energy, radiating from a central generator unit,
which can be used like a physical shield to deflect enemy
attacks. Since the edges of the beam shield are as deadly
as a beam saber blade, the mobile suit's computer automatically
deactivates sections of the shield that would otherwise lop
off the mobile suit's own limbs.
Though
it's limited to a single direction - and, like its beam barrier
ancestor, can be collapsed by a powerful attack - the beam
shield's lower energy requirements and effectiveness against
every type of weapon make it a perfectly satisfactory alternative
to the I-field barrier. Even some warships are equipped with
beam shields.
The mega
beam shield has a central generator unit; it uses three remote-controlled
barrier bits to form the vertices of an oversized beam shield.
Beam Weapons as Propulsion Systems
The sophisticated
technology of the beam shield is eventually applied to create
a combined defensive device and propulsion system. The beam
rotor generates a shield using spinning beam blades rather
than a solid plane of energy. As a side effect, the rotating
blades create lift in exactly the same fashion as a helicopter.
This allows a beam rotor-equipped mobile suit to fly through
the air without expending its finite propellant supply, while
using just a fraction of the power required by a Minovsky
Craft system.
A far
more advanced use of beam weapon technology is the incredible
Minovsky drive system. Much like the ion drive contemplated
by real-world physicists, this system uses the particle-acceleration
technology introduced by the VSBR (Variable Speed Beam Rifle)
to boost Minovsky particles to relativistic speed. Now moving
at a substantial fraction of the speed of light, the accelerated
particles are redirected by an external I-field to create
up to multiple times the speed of light of thrust in the desired
direction.
Common Weapon Types
Ballistic
Weapons
Vulcans: All Gundams are equipped with vulcans on either side
of their head. These weapons are generally used for anti-infantry
and light armor purposes. Roughly 60mm in diameter, vulcan
rounds cannot seriously damage a Mobile Suit, save a critical
hit, such as a main camera or actuator
Machine Cannons: Most Gundams come equipped with machine cannons
on their shoulders. These rapid-firing machine guns range
from 90mm to 120mm in diameter, which is equivalent to a modern
tank round. Machine cannons can destroy mass-produced and
lightly armored Mobile Suits, but could do very little damage
against another Gundam or a Tallgeese-type Mobile Suit.
Rifles:
A standard rifle fires 105mm shells fully-automatically, with
a magazine size of 100 rounds. Rifles are generally more accurate
than machine cannons, and can carry more ammunition. They
are meant to take abuse and can fire even under harsh conditions
like a desert environment.
Dober
Gun: Firing a large, explosive projectile at high speeds,
the dober gun can completely destroy a common Mobile Suit
with a single round. The dober gun also seems capable to fire
beam or missile projectiles with little external modification
to the weapon. Any mobile suit can use the dober gun, however,
the recoil from this weapon can cause stress on the mobile
suit's joints if it wasn't designed to use the dober gun,
although the dober gun is already fitted with a standard muzzle
brake to lessen the effects of recoil.
Beam Weapons
Beam Guns: The beam gun is a weak and inaccurate weapon with
a moderate rate of fire. Although more powerful than a ballistic
weapon due to its higher velocity, the beam gun is usually
added to a Mobile Suit as a last thought weapon.
Beam Rifles:
Beam rifles are more accurate than beam guns and inflict enough
damage to pose a problem to the Gundams. Having a fast exit
velocity, it can be difficult to avoid enemy fire when they
are equipped with beam rifles.
Beam Cannons:
A much larger version of the beam rifle, the beam cannon can
envelop an entire Mobile Suit in its blast. These weapons
use a lot of energy and create a lot of heat, thus a built
in generator is used to power this weapon.
Mega Beam
Cannons: This weapon is usually mounted on space vessels.
Taking a lot of time to charge and causing enough damage to
destroy entire cities from orbit, the mega beam cannon is
a very destructive weapon.
Beam Saber:
Using an I-Field to shape a bladed type weapon, and then filled
with super-heated plasma, beam sabers are efficient close
range weapons. It is possible to shape the I-Field into a
variety of shapes, including scythes and tridents. Depending
on how much output a beam weapon creates and the power of
the Mobile Suit using it determines the beam weapons' ability
to cut through armor.
Missile Weapons
Bazooka: Bazookas fire a large, explosive warhead ranging
in size from 260mm to 380mm in diameter. The detonation and
blast radius caused from this warhead can destroy several
grouped Mobile Suits and the shock from the blast and the
resulting shrapnel could possibly destroy a Gundam with a
single direct hit. While normal infantry bazookas are one-shot
weapons, Mobile Suit bazookas are more like rocket launchers,
with multiple rounds or warheads contained within a removable
magazine. Some bazooka rounds could possibly come in heat-seeking
types or incendiary variations.
Rocket
Launcher: Firing large, explosive warheads much like bazookas,
rocket launchers will generally fire more than one round at
a time. The rockets themselves are usually non-guided warheads.
Torpedo:
A maritime version of a gas-propelled warhead, torpedos. Torpedoes
can also be launched in an arc onto the land to assist in
a fire-support role to allied Mobile Suits.
Miscellaneous Weapon Types
Heat Blades: Made of a high melting-point metal, and heated
to a red glow, heat blades are every bit as deadly as beam
blades. Slicing through Mobile Suit armor as though it was
butter, heat weapons require the Mobile Suit using them to
have a much higher power ability than a Mobile Suit using
a beam bladed weapon. The main reason for this being that
it takes more force to cut through armor using a metal blade
than it does when using a thermal energy one.
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